shadow burglar






SFX director
Wwise -> Unreal Engine head integrator
Responisble for the integration of all sound effects, ambiences and cutscene audio. Using Wwise in parralel with Unreal Engine, It was necessary that i coded some event utilities through Unreal to call upon all audio triggers for SFX for the entire game
Head of Sound design and recording
Head of a team of 9 sound designers, in charge of scheduling, organising and overseeing recording sessions, and optimal file delivery for integration.
lead audio technical/art director
In charge of managing development team’s audio related requirements, as well as creating an audio brand identity for Ghostly productions.