shadow burglar

SFX director

Wwise -> Unreal Engine head integrator

Responisble for the integration of all sound effects, ambiences and cutscene audio. Using Wwise in parralel with Unreal Engine, It was necessary that i coded some event utilities through Unreal to call upon all audio triggers for SFX for the entire game

Head of Sound design and recording

Head of a team of 9 sound designers, in charge of scheduling, organising and overseeing recording sessions, and optimal file delivery for integration.

lead audio technical/art director

In charge of managing development team’s audio related requirements, as well as creating an audio brand identity for Ghostly productions.

Game demo

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